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Collaborated overhaul of high-res textures's

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Collaborated overhaul of high-res textures's

Post  Ultiman on Wed Nov 30, 2011 3:53 pm



Project is on hold until a few things can be ironed out.

The project is still in its early stage but it has a lot of good texture artists interested and very keen on the idea.
The list is still being sorted out of interested party's but will be impressive. please ensure your textures are for the purpose of adding a high quality texture and not just re colors.

All interested members will need to sign up for Google Docs and Pm me your Google email for access to the Spreadsheet below.
https://docs.google.com/spreadsheet/ccc?key=0AgQON_Jx4a97dEdadmRXWkZLMUgwR1ltaldRNXVHTmc#gid=1

This spread sheet will be used to help manage the efforts so textures are not redone frequently and will also assist in checking what textures are already redone

The following may take a while to load


Sorting works better now but still has minor issues
not sure on if the pack will be split into sections like Terrain, Weapons, Armor, Building and clutter or be squished into a single package.


Last edited by Ultiman on Fri Dec 09, 2011 5:30 am; edited 1 time in total

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Re: Collaborated overhaul of high-res textures's

Post  Mr. Bravo on Wed Dec 07, 2011 4:02 pm

How are things progressing with this project? Got any contributors yet? Smile The Google document doesnt seem to contain any changes yet, so just wondering. My textures are always available for anyone interested. Clutter and furniture! Still updating this like every second week with a bunch of new ones and tweaks.

http://www.skyrimnexus.com/downloads/file.php?id=1123

Also made this tiny alpha-tweak to dragon runes a couple of days ago that might be of interest;

http://www.skyrimnexus.com/downloads/file.php?id=2580

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Re: Collaborated overhaul of high-res textures's

Post  Ultiman on Fri Dec 09, 2011 5:32 am

I have added most of your additions to the list some nice work Smile i have also go permission to use quite a large amount of textures so i have to get around to adding them when work slows down a bit that is Razz

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Re: Collaborated overhaul of high-res textures's

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